Team up with a bizarre and merry crew for a frigid adventure of whimsy to take back the holiday season from a sentient tree gone bad!
This will be a game ran twice in one day for teen+ maturity levels, starting at 10am and again at 3pm.
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O No! Tannenbaum! is a locally homebrewed holiday event campaign created and ran by guest DMs Skadi & Ian.
This game will be a one-shot holiday roleplaying game. Anticipate 2-4 hours of gameplay.
$20 (players will receive a merry holiday RPG keepsake with their admission!)
Admission may be paid in advance or at the register the day of the game.
Space is limited. To reserve your seat, please use the form near the top of the page. Spots will be filled first-come-first-serve. If you would like to have you or extended parts of your party placed on a wait-list for a filled game, please use the contact us form. There is no fee to register. Please let us know asap if you need to cancel so that we may free up the slot for another player.
Hardship admission: in the spirit of the season, if anyone would like to join us for a game but are unable to afford the admission price, we will wave it. Please let us know at the register!
New to the game or role-playing? Not a problem! Players of all skill levels are always welcome to the table. We encourage players to let us know if they need any help or info; that’s what we’re here for!
For any player who’d like more information or a guiding hand, want to make a custom/modified character, or want to avoid potentially offensive/upsetting subject matter and desire going over community gaming safety tools with their game’s Dungeon Master prior to playing, we recommend either arriving early to the game, or reaching out and contacting the DM. You may contact us and we can facilitate connecting you with the DM, or all DMs may be reached directly on our Discord channel (let us know who/what game you’re looking for, and we’ll help you from there if they don’t contact you first).
Want to play but are afraid of/have scheduling conflicts? Let us know! Often games are flexible with time or date changes, or new games can be made with enough interest. We can even video-call/Discord players into the game if they are running late until they are able to make it. The more feedback for scheduling we get, the better our current and future games can get at meeting those times.
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